How Skillgrove Began
Skillgrove started in 2020 when Sarah and Michael were working on separate VR projects and kept running into the same frustrating problem: existing game engines were either too complex for educators to use or too simplified for serious AR/VR development.
The real "aha" moment came during a conversation with a university professor who was trying to teach engineering students about complex machinery. He had detailed 3D models, but students couldn't truly understand how the parts worked together until they could manipulate them in space—something impossible with traditional screens.
"We realized that the barrier wasn't technical capability—it was accessibility. The tools existed, but they required months of learning before you could create anything meaningful. We wanted to change that."
Over the past five years, we've grown from a two-person team working out of a shared workspace to a company serving educational institutions and learners across 30 countries. But our core mission remains the same: making powerful AR/VR development tools accessible to anyone with a great idea for immersive learning.
Innovation
Constantly pushing the boundaries of what's possible in AR/VR education
Accessibility
Making advanced technology available to educators and learners everywhere
Community
Building connections between creators, educators, and learners worldwide