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Meet the Minds Behind Skillgrove

Where AR/VR Innovation Meets Human Creativity

Our team combines decades of game development experience with cutting-edge AR/VR expertise. We're not just building technology—we're crafting the future of immersive learning experiences that bridge the gap between imagination and reality.

The People Powering Innovation

Each team member brings unique expertise from different corners of the tech world. From game engine architecture to immersive design, our diverse backgrounds create the perfect storm for breakthrough AR/VR solutions.

Sarah Chen

Lead AR/VR Developer & Co-Founder

Sarah started her journey in game development at a small indie studio in 2015, where she fell in love with the challenge of creating immersive worlds. Her transition to AR/VR came naturally—she saw the potential to make those virtual worlds interact with our physical reality in ways that seemed impossible just a few years ago.

Unity 3D Unreal Engine Mixed Reality Spatial Computing

Before founding Skillgrove, Sarah spent three years at a major tech company working on enterprise AR solutions. She witnessed firsthand how traditional training methods were failing to engage learners, especially in technical fields. That frustration became the spark for Skillgrove.

Sarah's approach to AR/VR development focuses on what she calls "meaningful immersion"—creating experiences that don't just wow users with flashy effects, but genuinely improve how people learn and retain complex information. Her weekend hobby of rock climbing has surprisingly influenced her design philosophy, teaching her that the best experiences require both careful planning and the ability to adapt in real-time.

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Michael Rodriguez

Game Engine Architect

Michael's background in computer science and his obsession with optimization make him the perfect person to handle the technical backbone of our AR/VR experiences. He's the guy who can make complex 3D environments run smoothly on mobile devices—something that still feels like magic to the rest of us.

C++ Development OpenGL/Vulkan Performance Optimization Cross-Platform

Michael's journey into game engines began during his computer science studies when he became frustrated with the limitations of existing tools. He started building custom solutions for his university projects, which eventually led to internships at major gaming companies.

His real breakthrough came when he developed a new rendering technique that improved AR tracking accuracy by 40%. This innovation caught the attention of the AR/VR community and led to several conference presentations. Michael joined Skillgrove because he believes that powerful technology should be accessible to educators and learners, not just big corporations with massive budgets.

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Alex Thompson

Learning Experience Designer

Alex brings a unique perspective to our team—a background in educational psychology combined with hands-on experience in VR development. They understand that the coolest technology means nothing if it doesn't actually help people learn better and retain information longer.

Educational Psychology UX Design Learning Analytics User Research

Alex's path to AR/VR was unconventional. They started as a high school science teacher, where they became fascinated by how different students learned in completely different ways. Some students thrived with textbooks, others needed hands-on experiments, and still others seemed to learn best through visual storytelling.

This led Alex to pursue a master's degree in educational technology, where they first encountered VR learning environments. They were immediately struck by VR's potential to accommodate different learning styles simultaneously—visual, auditory, and kinesthetic learners could all engage with the same content in their preferred way. Alex's research on retention rates in VR-based learning has been published in several educational technology journals.

Our Vision for the Future

We're building more than just AR/VR applications—we're creating a fundamental shift in how people learn complex technical skills. Our goal is to make immersive learning as natural and accessible as watching a YouTube video, but infinitely more engaging and effective.

  • Bridge the gap between theoretical knowledge and practical application through immersive simulations

  • Make advanced AR/VR development accessible to educators and content creators worldwide

  • Create learning experiences that adapt to individual learning styles and pacing

  • Foster a global community of immersive technology innovators and educators

15,000+

Learners Trained

250+

Projects Completed

95%

Retention Rate

30+

Countries Reached

How Skillgrove Began

Skillgrove started in 2020 when Sarah and Michael were working on separate VR projects and kept running into the same frustrating problem: existing game engines were either too complex for educators to use or too simplified for serious AR/VR development.

The real "aha" moment came during a conversation with a university professor who was trying to teach engineering students about complex machinery. He had detailed 3D models, but students couldn't truly understand how the parts worked together until they could manipulate them in space—something impossible with traditional screens.

"We realized that the barrier wasn't technical capability—it was accessibility. The tools existed, but they required months of learning before you could create anything meaningful. We wanted to change that."

Over the past five years, we've grown from a two-person team working out of a shared workspace to a company serving educational institutions and learners across 30 countries. But our core mission remains the same: making powerful AR/VR development tools accessible to anyone with a great idea for immersive learning.

Innovation

Constantly pushing the boundaries of what's possible in AR/VR education

Accessibility

Making advanced technology available to educators and learners everywhere

Community

Building connections between creators, educators, and learners worldwide